Based on the origin story and our unique approach, we have developed six key offerings that are helping to transform education for all of the world’s youth.

Core Platform: Dawn of Civilization (DOC)


This game is designed by gamers and educators for young people of today, no matter where they live or what socio-economic barriers they face. The best part? The artificial intelligence in the game helps detect what lessons the learners have missed and forgotten so they can master key skills, including language, faster and more effectively!

Solve Employment!


Solve Employment! (SEmp!) is an exciting extension of our Dawn Of Civilization (DOC) platform. We link students’ success in DOC with internship and employment opportunities in SEmp!. After students reach a certain level in DOC, our team will send them an invitation to access SEmp!. It’s gamification at its best!

So what happens once global students access SEmp!? They have the opportunity to work on crucial micro-tasks such as indexing, labelling, localization, transcription, customer service representatives, virtual assistants, and many more. All of these tasks are developed in partnership with tech companies so they actually make sense in the real world! Net-net? SEmp! is a safe place for underserved youth to improve and refine their skills before they go into a more competitive marketplace.



While students get full access to our mobile game app, as well as SEmp! as they progress, donors are provided with a dedicated monitoring and reporting portal. The portal is a dedicated digital space to view learners’ learning performance and behaviour; to see where they are at, what skills they need to improve, and what hinders their progress. This holds us accountableand gives donors the transparency they deserve!



CONTENT+ is the content bank portal for Solve Education!’s game app, Dawn of Civilization. Please contact for more information.

Youtube Classifier (Ongoing Research Initiative)


Language teaching experts have been using videos for a while. And why not? Videos make the learning experience more fun and effective. With videos, you can:

  • See the speaker’s mouths and can better understand how their mouths move.
  • Pause and rewind whenever you need to and repeat as many times as you wish.
  • Slow down the video to catch things that you might have missed.
  • Gain exposure to different cultures and lifestyles.


With that in mind, we are developing  a YouTube Classifier for our students to make their learning journey even more engaging. How do we do it?

  1. We classify videos based on the difficulty level of the vocabulary used in the video.
  2. We use YouTube crawlers to discover engaging videos.
  3. We then strip the subtitles out from the video.
  4. Last, we parse the subtitles through our YouTube classifier algorithm.

It’s an ambitious, exciting project, so we’re continuously researching, testing, and finding ways to improve. Want to give feedback? Check out the sample playlists below!

BKKBN Comic Book Series

To support Indonesia’s anti-stunting campaign we partnered with a National Population and Family Planning Board (BKKBN) Indonesia to co-create a series of educational materials for youth. The digital form of the learning content is delivered through Dawn of Civilization, where learners can play and learn as often as they like. To support learners who are not so digitally literate, we also provided the learning content in the form of a fun comic book series, following the lives of two young teenagers as they grow up together.

Wagga Books

We collaborated with KK Hospital, National Institute of Early Childhood Education and Lien Foundation for the ‘Wagga project’. This suite of digital books and tools is designed for parents to read and discuss with their preschoolers about mental wellbeing (including COVID-19) in a developmentally-appropriate, engaging and open manner. The style and content of the stories are based on evidence-based approaches that are effective for teaching children with autism and supporting emotions of children with anxiety.

Ed the Learning Bot