This paper aims to highlight the emerging role of gamification in education using a SWOT analysis that covers engagement, motivation, and achievement while also discussing its scope as a possible replacement for teaching. Further, this paper describes Dawn of Civilization and how its features are designed to compliment the strengths of a gamification as an educational model.
Read our article about the English Curriculum alignment within the National Curriculum of Indonesia.
In the earlier post, we took a deep dive to understand the children and youth that we are helping. In order to create the right solution for the people from the bottom of the pyramid, SE!’s solution has to allow self paced learning, geographic flexibility, online and...
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