SE! English Literacy Program – An Impact Assessment Report 2022

Solve Education! has achieved an incredible milestone of having delivered over 2 million mini-lessons to our beneficiaries. We celebrate this milestone by sharing the insights and learnings we gathered about the behavior of learners and their learning journeys with...

Solve Education: An Impact Assessment Study

In collaboration with Conjunct Consulting, an external assessment was conducted for Solve Education! to understand the best method to evaluate the impact of our approach. This report outlines the development process of a post-test as a measurement tool in conducting...

Playing to Learn

The ability to communicate in a common language is a necessary skill necessary for survival in the age of transnational business, tourism, and information exchange. Due to the need for a common language, English has emerged not just as a foreign language but rather as...

Gamification Report

This paper aims to highlight the emerging role of gamification in education using a SWOT analysis that covers engagement, motivation, and achievement while also discussing its scope as a possible replacement for teaching. Further, this paper describes Dawn of...