Playing to Learn

The ability to communicate in a common language is a necessary skill necessary for survival in the age of transnational business, tourism, and information exchange. Due to the need for a common language, English has emerged not just as a foreign language but rather as...

Gamification Report

This paper aims to highlight the emerging role of gamification in education using a SWOT analysis that covers engagement, motivation, and achievement while also discussing its scope as a possible replacement for teaching. Further, this paper describes Dawn of...

SE! PROPOSED SOLUTION

In the earlier post, we took a deep dive to understand the children and youth that we are helping. In order to create the right solution for the people from the bottom of the pyramid, SE!’s solution has to allow self paced learning, geographic flexibility, online and...